Virtues

Virtues immagine illustrativa di Soulframe


Virtues immagine illustrativa di Soulframe

A triquetra of Virtues takes hold, and Alca answers in kind. Invest in Courage, Spirit and Grace to strengthen your resolve, quicken your magicks, and sharpen your wit.




Overview

Virtues immagine illustrativa di Soulframe
The in-game Virtues interface accessible via the Arsenal.

Players may specialise their Envoy to a varying degree across the three Virtues:

Virtues immagine illustrativa di Soulframe Courage • Virtues immagine illustrativa di Soulframe Spirit • Virtues immagine illustrativa di Soulframe Grace

These are some of Soulframe's key player Stats. Virtues will increase the Envoy's maximum Life by varying amounts, improve specific Pact Arcanics, hone the Attunement of equipment, and more; depending on the specific Virtue.

Envoys begin with 16 Virtue Points, and a further Virtue Point is allocated for each Envoy Rank the player character achieves - alongside various other means.

Rebalancing

The distribution of an Envoy's Virtue Points may be configured in the Arsenal at the cost of a

Virtue LithVirtue Lith

. Note that this only rebalances intrinsic points earnt through Mastery - it does not impact the Virtue points provided by other means.


Virtues immagine illustrativa di Soulframe

Each Loadout will save its Virtue distribution independently, allowing the Envoy to save and freely switch between their existing configurations at any time.



Virtue Liths are being removed from Soulframe in Preludes 15.


Courage

Virtues immagine illustrativa di Soulframe

"From Mora came strength, bravery, resolve."
Courage grants greater Life to survive the boldness of battle. Build a Warrior's arsenal attuned with the Virtues immagine illustrativa di Soulframe symbol.



  • Courage will grant the Envoy 12 Life per point allocated.

Spirit

Virtues immagine illustrativa di Soulframe

"By Iridis we knew empathy, imagination, arcanics."
Spirit quickens the Magicks of your Pact. Prevail beyond the fray. Favour Arcanics and shamantic garb with the Virtues immagine illustrativa di Soulframe symbol.



  • Spirit will grant the Envoy 3 Life per point allocated.
  • Spirit reduces the cooldown of all Pact Arcanics by 1.5% per point of Spirit over 2.

Grace

Virtues immagine illustrativa di Soulframe

"Saphene bestowed cunning, agility, insight."
Grace increases the lethality of ambushes and mortal strikes. Attack from the shadows, aim for the head. Seek armaments of precision and stealth graced by the Virtues immagine illustrativa di Soulframe symbol.



  • Grace will impact the Attunement scaling of more dextrous weapons; including Short Blades, Flyblades, Bows and Rapiers.
    • In addition to Attunement damage from Pips, adds 0.3 points of Damage per point of Grace the Envoy possesses, equivalent to 0.6 invisible Grace Pips, on weapons that have a natural Grace attunement (i.e. not from a Joinery).
      • This will not exceed the 5 Pip limit, so technically has no effect on 5-Pip Grace weapons.
      • Spirit currently has a cap of 5.6 Pips (with the .6 being invisible). This is likely a bug, intended to be the Grace Pip cap.
  • Grace will grant the Envoy 6 Life per point allocated.
  • Grace decreases the Envoy's detectability during stealth.
  • Headshots scale with Grace, applying a [1.2 + 0.03 x Grace] damage multiplier to projectiles and magick.


Virtues immagine illustrativa di Soulframe

Note that any weapon whose Virtue Requirement has not been met will not benefit from this multiplier.



Lethality Multiplier

Grace provides a Lethality Multiplier which multiplies the damage of specific actions by [1 + 0.02 x Grace].

  • Standing Finishers - but not Ground Finishers - will benefit from this multiplier.
  • Stealth hits (i.e. any attack against an unaware enemy) will benefit from this multiplier.
    • Stealth Finishers will therefore benefit from this multiplier twice. For example, with 25 Grace, a 300% base damage finisher would become 675% (300% x 1.5 x 1.5) against an unaware enemy.


Virtues immagine illustrativa di Soulframe

Note that any weapon whose Virtue Requirement has not been met will not benefit from this multiplier.



Increasing Virtues

Other than increasing their Envoy Rank, players may increase their Virtues through various means:

Temporary Virtue buffs may be applied, such as

Curaidh's BreathVirtue Elixirs

,

Echo Stones

, or the Orison of the Paragon.

Attunement

Virtues immagine illustrativa di Soulframe

Attunement is a Gameplay mechanic that allows Weapons to deal bonus damage, or Armour to provide additional protection, scaling with the Envoy's Virtues. Attunement is capped at 5 Pips for each individual Virtue, represented by a Virtues immagine illustrativa di SoulframeVirtues immagine illustrativa di SoulframeVirtues immagine illustrativa di Soulframe golden border around the pip.


  • Spirit currently has a cap of 5.6 Pips (with the .6 being invisible). This is likely a bug.

Weapon Attunement

Virtues immagine illustrativa di Soulframe
An example Weapon Tooltip, displaying its Attunement stats.

Weapons have a Virtue Requirement which must be met in order for them to gain bonus damage from aligned Virtues. A weapon's strength will scale with its aligned Virtues up to its specific Attune Cap.

Attunement strength is based on the number of Virtues immagine illustrativa di SoulframeVirtues immagine illustrativa di SoulframeVirtues immagine illustrativa di SoulframeAttunement Pips on a weapon's Attunement stat. As a general rule, each Attunement Pip adds 1/2 a point of Damage per point in that Virtue.

All weapons with natural Grace Attunement, such as the

ThistleThistle

or

VetchVetch

, possess an additional 0.6 invisible Grace Pips, adding 0.3 Damage per point of Grace. Using a Joinery to add Grace Attunement to a weapon will not grant the extra 0.6 Pips, nor will it allow a weapon to bypass the 5 Pip limit.

The formula to calculate your Virtue Attunement Bonus is below:

  • Attunement Bonus = Courage Value * ( Virtues immagine illustrativa di Soulframe Courage Pips / 2 ) + Spirit Value * ( Virtues immagine illustrativa di Soulframe Spirit Pips / 2 ) + Grace Value * ( Virtues immagine illustrativa di Soulframe Grace Pips / 2 )

    • This bonus is only added to the weapon if the Virtue Requirement is met.
    • Each weapon has a cap on how much bonus damage it can receive from Attunement.

A weapon may be given an additional Attunement Pips by Reforging it with a Joinery. This increases the scaling from that specific Virtue, but you must still meet the weapon's Virtue Requirement to gain any benefit from the additional Virtue. Attempting to reforge again will replace the previous bonus.

Attune Cap

Attunement is capped at 5 Pips for each individual Virtue, represented by a Virtues immagine illustrativa di SoulframeVirtues immagine illustrativa di SoulframeVirtues immagine illustrativa di Soulframe golden border around the pip. Additional pips from Joineries may not exceed this cap.

In addition to this, a weapon can only gain bonus damage from Attunement equal to 1.5 times (150%) its base damage (i.e. a weapon dealing 50 damage can only gain 75 bonus damage from Attunement).

  • Most Common (1 star) weapons are capped at 1 times (100%). Vasp-IVVasp-IV, Rivt-IIRivt-II, and CliversClivers are exempt from this, despite being Common.

Base damage is the 'Attack' stat shown at Rank 0 in either the Crafting menu or Wares of Zenith.

  • Base damage can also be calculated for a weapon by taking its Attack value and and subtracting the value in the parenthesis before it (i.e. a weapon with "Attack (+61) 109" has a base damage of 48, and thus can gain 72 bonus damage from Attunement).
    • Keep in mind that, for weapons, the value in the parenthesis is not only Attunement, but also bonus damage from levelling.

Armour Attunement

Virtues immagine illustrativa di Soulframe
An example Armour Tooltip, displaying its Attunement stats

Armour gains bonus defenses on top of its base stats, should its Virtue Requirement be met.

The amount gained depends on the number of Virtue Pips shown for each type of defense, and how many points the Envoy has in the corresponding Virtue.

Each Virtue Pip adds 0.12 defense per point of the corresponding Virtue, added all together, and then truncated.

Example

Using

Mendicant King's Suit of RancorMendicant King's Suit of Rancor

as an example:

Requirement: 20 Virtues immagine illustrativa di Soulframe Courage

Base Defense Values:

  • 6 Virtues immagine illustrativa di Soulframe Physical
  • 3 Virtues immagine illustrativa di Soulframe Magick
  • 4 Virtues immagine illustrativa di Soulframe Stability

Attunement:

  • Physical: Virtues immagine illustrativa di Soulframe Virtues immagine illustrativa di Soulframe Virtues immagine illustrativa di Soulframe Virtues immagine illustrativa di Soulframe
  • Magick: Virtues immagine illustrativa di Soulframe Virtues immagine illustrativa di Soulframe Virtues immagine illustrativa di Soulframe
  • Stability: Virtues immagine illustrativa di Soulframe Virtues immagine illustrativa di Soulframe

For an Envoy with 20 Virtues immagine illustrativa di Soulframe Courage and 2 Virtues immagine illustrativa di Soulframe Spirit, they have met the Courage requirement and thus the bonus defenses will be applied. For Virtues immagine illustrativa di Soulframe Physical:

  1. Physical has 3 Virtues immagine illustrativa di Soulframe Courage pips, so multiply by 20 points and the 0.12 multiplier: (3 * 20 * 0.12) = 7.2
  2. Physical has 1 Virtues immagine illustrativa di Soulframe Spirit pip, so multiply by 2 points and the 0.12 multiplier: (1 * 2 * 0.12) = 0.24
  3. Add both values together: 7.2 + 0.24 = 7.44
  4. The game then rounds down to a whole number, providing a value of 7 bonus Virtues immagine illustrativa di Soulframe Physical defense.

The same can be done for Virtues immagine illustrativa di Soulframe Magick and Virtues immagine illustrativa di Soulframe Stability.

In total, the example Envoy would receive 13 Virtues immagine illustrativa di Soulframe Physical (6 base + 7 bonus) , 5 Virtues immagine illustrativa di Soulframe Magick (3 base + 2 bonus) and 6 Virtues immagine illustrativa di Soulframe Stability (4 base + 2 bonus) from this cuirass.


Trivia

  • Prior to Preludes 13, Virtues were allocated manually by spending Virtue Points. One Virtue Point was allocated for each level, or Envoy Rank, the player character had. Points invested in Virtues increased the Envoy's maximum Life by +10, and they also improved a variety of Pact Arcanics in specific ways rather than each scaling one particular Arcanic:
    • Courage primarily affected the potency of Pact Arcanics.
    • Spirit primarily affected the duration of Pact Arcanics.
    • Grace primarily affected the range of Pact Arcanics.
  • Before Preludes 13, there was a Virtue setup named Champion of Alca, given to Envoys who spread their points evenly across the three Virtues. This name no longer appears since the addition of Virtue Prisms.
    • With return to manual Virtue configuration in Preludes 14.5, this ratio is now titled 'The Paragon'.
  • Until Preludes 13, equipping specific Pacts would provide a passive base increase to their aligned Virtue. This was removed to offer more build flexibility for players, and give them the option to play their chosen Pact with their chosen Virtue alignment.

Index of Gameplay Systems

Virtues immagine illustrativa di Soulframe


Ultima modifica 4 giorni fa da lino9999