Armour

Armour immagine illustrativa di Soulframe


Armour immagine illustrativa di Soulframe

Armour is a type of equipment the player can wear on their Envoy. Whilst this will affect the cosmetic appearance of the player's outfit, it will also have an impact on their stats.




Armour immagine illustrativa di Soulframe For enemy armour, see Enemy Armour.

Overview

Armour immagine illustrativa di Soulframe

Helms, Cuirasses, and Leggings may be equipped via the Arsenal in the Nightfold. Unlike Weapons and Pacts, Armour cannot be Leveled, though it does consume Storage Capacity.

Each piece grants Defensive Stats tied to three core damage types (Physical, Magick, and Stability):


Armour immagine illustrativa di Soulframe

Physical Defense: Reduces incoming Damage from Physical Damage Types, such as attacks from a Sinecure's sword or a Mockery's swings.



Armour immagine illustrativa di Soulframe

Magick Defense: Reduces incoming damage from Magick Damage Types, such as Arcanic from Ode'n Starcaster spells, or Voltaic damage from a Sinecure Officer.



Armour immagine illustrativa di Soulframe

Stability Increase: Increases Stability; allowing Envoys to withstand, Block, or Parry more hits before being Staggered.



Each piece contributes to the Envoy's total defense, displayed in the top-right corner of the Arsenal. This includes a combined total and a breakdown by Damage Type.

Armour immagine illustrativa di Soulframe

Accessories

Armour immagine illustrativa di Soulframe

Envoys may also equip Talismans, whose effects vary - some provide Virtue bonuses, whilst others may increase Offensive / Defensive stats - or even a mixture of both. Unlike Armour, Talismans do not consume Storage Capacity.



Attunement

Armour immagine illustrativa di Soulframe

Armour immagine illustrativa di SoulframeArmour immagine illustrativa di SoulframeArmour immagine illustrativa di Soulframe Attunement is a Gameplay mechanic that allows Armour to provide additional protection, scaling with the Envoy's Virtues. Armour has a Virtue Requirement which must be met for this bonus to apply.
See Armour Attunement to learn more.



Customisation

  • The Armour immagine illustrativa di SoulframeBestitching feature allows the player to equip Armour of their choice without it impacting their stats, at the cost of Moonsteel ThreadMoonsteel Thread.
    • Bestitching for Talismans has been confirmed for a future update.
  • The colour of the player's Armour can be customised at Verminia, using any of the player's unlocked Palettes. Accessories may not be customised.

Trivia

  • Prior to Preludes 14.5: Ode'n Tempers, Envoys could carry unlimited Armour as it consumed no Storage Capacity. When this was changed in Preludes 14.5, the previous Pact and Weapon slots were combined into universal Storage Capacity, and all Armour was granted matching Storage Capacity, so existing items remained covered.
  • In Preludes 9 and earlier, Armour was purely cosmetic, and any piece could be worn with no impact on the player's stats. This was changed in Preludes 10, when defensive stats were placed onto Armour.

Index of Armour


Index of Gameplay Systems

Armour immagine illustrativa di Soulframe


Ultima modifica 2 mesi fa da lino9999