Mirifuir


Overview

Mirifuir is a fortress stood atop the cliffs of the northernmost Fuirlands, on the isle of Midrath. It has been overtaken by Sinecure forces, and is the site of Soulframe's third Siege.
Siege Location
Mirifuir can be besieged once every 3 Hours. See the Siege section for its guide.
The Midrathian Queen,
Finngualla, once hosted the Fey Empress
Alorahere, where she lay a blessing upon its walls. The surroundings of Mirifuir feature three colossal statues of the Fey witch
Oscelda, adorned in her Wyld Oscelda gear.
Histories
Initially the location will be displayed as MIRIFUIR. You must find 3 History Motes at the location to decipher the name. To get them all, you can either wait a full day/night cycle, relog, or go into a dungeon.
Mirifuir has stood upon the cliff's edge for a thousand years. No rise nor fall of Kingdoms, no coming or going of Ode, not even the ever-pounding of the waves could topple it. For its walls were blessed by the Fey Empress in a rare meeting 'twixt her court and the Midrathian Queen, Finngualla.
| Note that this location's Histories have not yet been added to Soulframe Preludes. If an Envoy can see its fully-translated name, they have successfully collected all History Motes. |
Siege
"The Ode have occupied Mirifuir! Destroy their skylantern and reclaim Mirifuir for the rebel cause."
The Siege of Mirifuir may be picked up as a Votive objective, or simply approached to begin the operation.
With Mirifuir's main gates firmly locked to intruders, Envoys must proceed westward along a stone path by the cliffside and riding the crane down by jumping onto the platform. This will lead them to an open gate along Mirifuir's aqueducts, and passing through a broken grill on their right-hand side, they will be able to climb into the fortress's main cistern.
At the center of the cistern, Envoys must use a grappling rope to ascend into the lower bailey. A miniboss,
Conductor Benisun, will cast projectiles towards Envoys, hiding behind the cover of their forcefield.
Envoys must seek and eliminate targets linked to Benisun's shield in order to render him vulnerable to attack. Once he has been defeated, a key will drop and the next stage of the Siege will begin.
On the right hand side of the fort a door can be opened with the key, and a lever may be pulled to allow passage to other Envoys. Proceeding to the next courtyard will trigger a fight with
Conductor Hydor- this encounter is functionally identical to the previous one, and a key will also drop from this encounter.
Proceeding up the stairs at the side of the gate from where Hydor spawned will lead to a locked grate that can be opened with the key. Following the path will lead to the next encounter, with both the previous bosses starting at reduced health and joined by
who will seek to heal them; this time they will not deploy shields, nor have additional enemies during the encounter.
After defeating them, a torch can be picked up and lit near the bosses' spawn gate. The Skylantern may be burnt down, completing the Siege.
Rewards
| Type | Item |
|---|---|
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| Weapon | |
| Weapon | |
| Rune | |
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Media
Index of Locations
