Wyld Oscelda



Overview
Wyld Oscelda is the Wyld variant of the
pact, and offers a playstyle centered around magic and crowd control.
It is one of the three Founders Pacts, alongside
and
.
Acquisition
The Wyld Oscelda Pact is obtained upon purchase of either the Wyld Oscelda or Paragon Founders Collections, available in the Wares of Zenith.
Passive
Performing Pull Smite on a soul of the Pact's corresponding Virtue used to set the gemstones on the arm aglow, and provide a temporary +10 buff to this Virtue. However, with Preludes 13, this bonus was removed.
Abilities
This Pact's ability data is a work in progress as the community works together to understand its intricacies amidst sweeping Updates and rapid Hotfixes. Feel free to contribute by hitting the Edit button, or to discuss data via the Wiki Discord!
Ability Information
Ability Details
"Cement your Enemies to stone... for time. Apt to shatter under strikes or be free all the sooner."
- Damage Received by petrified Foes (i.e. after reduction from Enemy Armour) is multiplied by [2.4 + Courage x 0.042].
- Bosses appear to receive a flat 1.2 x Damage Received.
- Bestoned enemies are blinded, and therefore are vulnerable to the Lethality Multiplier after a few seconds of being petrified.
- Affected enemies receive 1 Damage upon petrification regardless of Virtues. This value was higher prior to Preludes 13, so may be a bug - further testing required.
- Similarly to
Phantom Flock, the Projectile deals 40 Damage at point blank.
- Has a range falloff that ends when the damage is reduced to 10.
- Benefits from weakspots.
- Effect duration is [Courage + 15] Seconds.
- Bosses break out of Bestone after 5 Seconds, not scaling with any Virtue.
- AoE radius scales with Courage.
- Maximum number of affected enemies per cast is 4, and does not scale with any Virtue.
- 1 from direct hit, 3 from AoE. However, may be recast to petrify more than 4 enemies at once.
Bugs
- Affected enemies immediately break out of Bestone's Crowd Control when it is cast by a client.
- Seated enemies may immediately break out of Bestone's CC.
Ability Information
Ability Details
"Reap the long-sowed seed of the Elderbloom. Restore Life to all Envoys within the puff of pollen."
- Plant duration is [16.5 + 0.3 x Spirit] seconds.
- With the help of Pull Smites &
Vernal Pool, a single caster may have multiple plants active.
- Heal radius does not scale with any Virtue.
Ability Information
Ability Details
"Hail Alca’s winged children. A flock of phantom songbirds attack your target. Singing revenge."
- Damage per tick seems to be randomised; the highest possible number increases steadily, then decreases over time.
- Number range scales with Grace, and max damage is approximately [125 + 2 x Grace].
- Effect duration is [13 + Grace/4] seconds.
- AoE radius of tick damage & transfer range does not scale with any Virtue.
- Similarly to
Bestone, the Projectile deals 40 damage at point blank.
- Has a range falloff that ends when the damage is reduced to 10.
- Benefits from weakspots.
Ability Information
Ability Details
"Alca defends her children. Enemy attacks may be met with creeping Tendrils, which slow movement and deal damage over time."
- The in-game description is currently misleading, as Tendril does not just slow enemies' movement, but fully freezes them in place. It also does not deal any Damage Over Time effect.
- Chance to ensnare is 6% per point spent in the Tendril Pact Art.
- Effect duration is 5 seconds, and does not scale with points into Tendril nor any Virtue.
- Can also proc on Bosses, who are ensnared for 2.5 seconds.
- Unlike
Bestone, enemies under the effect of Tendril will not take additional damage when hit.
- An enemy ensnared by Tendril cannot be Bestoned. Using Bestone on an ensnared enemy will simply end the effect of Tendril.
Ability Information
Ability Details
"Water is life. Arcanic powers recharge more quickly when standing in water."
- Regenerates 1.5 / 3 / 4 / 5 'Cooldown Seconds' per Second while in water, depending on Rank of the Vernal Pool Pact Art.
- On
Phantom Flock, the first Rank appears to be 2 Cooldown seconds per second.
- On
- Vernal Pool allows cooldowns to replenish even when they should not yet have begun:
- Replenishes
Elderbloom's cooldown even before the plant starts to fade. - Replenishes
Bestone and Phantom Flock's cooldowns even before their casting animations have been performed.
- Replenishes
Bugs
- Not all watery locations trigger Vernal Pool.
Update History
- Fixed being unable to use Arcanics or Pull Smite against Lady Deora in The Torment Stag
- Fixed being able to cast an Arcanic before the animation for a Perfect Charm is played
- Fixed
Vernal Pool not functioning properly
- Fixed
Bestone and
Phantom Flock getting stuck on cooldown if the Envoy is staggered while casting them - Fixed
Bestone dealing 1 damage as a Client, causing the petrification to unintentionally clear early - Fixed Rat Totems unintentionally dealing excessive area of effect damage to enemies petrified by
Bestone - Fixed
Bestone and
Phantom Flock behaving incorrectly and causing cooldown issues when used inside Grandfa's Hut - Added damage immunity during Arcanic casting animations to prevent players from being killed while casting
- Fixed
Phantom Flock targeting wildlife
- Fixed
Bestone and
Phantom Flock cooldowns starting after their visual effects ended. Cooldowns now begin when their conditions end, consistent with other Arcanics
- Fixed enemy fear reactions from casting Arcanics preventing Stability interactions from occuring (e.g., stuns, knockdowns)
- Fixed
Vernal Pool not working for clients
- Arcanic Cooldowns are now influenced by Spirit
- Arcanics now benefit from their respective Virtue (e.g., Courage will empower your Courage Arcanic
- Akin has been replaced with Healer
- Everbound has been removed. Life scaling is now provided through Virtues
- Virtue nodes in Pact Skill Trees can now be upgraded independently instead of in sequence
- Fixed unalerted enemies being feared by Arcanics
- Fixed a script error when casting
Phantom Flock
- Fixed Wyld Oscelda VFX remaining stuck on other party members in multiplayer
Tendril now correctly states it "stops movement", rather than "slows movement"- All Pacts now gain Life at Ranks 5, 15, and 30
- Pacts now receive 2 Combat Arts at Ranks 4 and 19 (as the Life gains replace the Combat Arts received at Rank 5 and 15)
- Added minor camera movement improvements when casting Pact Arcanics
- Introduced
Index of Pacts and Arcanics

