Fawn

A baby deer, easily recognised by its reddish-brown fur and white spots that provide camouflage in the forest. Should it grow into a stag, it will brandish glorious antlers.


A baby deer, easily recognised by its reddish-brown fur and white spots that provide camouflage in the forest. Should it grow into a stag, it will brandish glorious antlers.

Overview
The Fawn is a wild animal which may be Charmed or Freed from captivity in order to earn one guaranteed Totem of the creature's corresponding Rarity.
The specific Fawn Totem earned is random within each Rarity, including both its Grip Type and Totem Effects.
Location
Wild fawns may be found roaming through forests and plains - those in captivity must be freed from their cages in Sinecure encampments.
Rarities
Each Fawn Totem belongs to a corresponding rarity denoted by the fur colour of the charmed fawn. These are as follows:
Melody
The following notes are played when charming a Fawn of any rarity.

Totems
Base Effect
Increase Magick Armour by +2/2/3/3 per Rune Charge
Grip Bonus Effect
Increase Magick Armour by +X/X/X/X per Rune Charge
Base Effect
Create a Decoy for 2/3/4/5 seconds on Pull Smite
Grip Bonus Effect
Create a Decoy for 2/X/X/X seconds on Pull Smite
Base Effect
Drag enemies towards the Envoy on Pull Smite dealing +20/40/60/80 damage
Grip Bonus Effect
Drag enemies towards the Envoy on Pull Smite dealing +30/X/X/X damage
Base Effect
Increase Smite Chance by 2/3/4/5 % per Rune Charge
Grip Bonus Effect
Increase Smite Chance by X/X/X/X % per Rune Charge
Base Effect
Temporarily turn enemies into allies for 2/3/3/4 seconds on Pull Smite
Grip Bonus Effect
Temporarily turn enemies into allies for 2/X/X/X seconds on Pull Smite
Media
Index of Animals



