Smolder

Targeted enemy heats up under your gaze, taking increasing fire damage till they burst into flame!

Smolder
Targeted enemy takes ever-increasing tick damage and is eventually set on fire.
Stats
| Pact | |
|---|---|
| Type | Passive |
Overview
Smolder is a Passive Ability for the
pact in Soulframe.
Targeted enemy takes ever-increasing tick damage and is eventually set on fire.
Ability Details
- The target takes ever-increasing tick damage, and is eventually Ignited.
- Tick damage happens 4 seconds after targeting an Enemy.
- Ignores Enemy Armour.
- Tick damage is on average [2.3 / 3.3 / 4.5 / 5.5] and does not scale with any Virtue.
- Tick occurs per second. After [8 / 6 / 6 / 5] ticks, tick damage increases by an amount equal to initial tick damage.
- Ticks count twice per second when the target is ignited.
- Once tick damage is strictly greater than 6 damage per tick:
- Targeted enemy takes burst damage and is ignited.
- Burst damage is 100 and does not scale with any virtue. Deals splash damage to enemies near the target.
- Target cannot be reignited in this way until Smolder gaze is turned away, either to another target or the environment.
- Targeted enemy takes burst damage and is ignited.
- Tick damage on Sinecure Officers:
- Initially 1.
- Increases every 10 ticks.
- Does not ignite.
Index of Pact Abilities
AoE
AoE Debuff
AoE Buff
Passive
AoE Projectile
Self Buff
AoE Heal
Transformation
Summon
Single Target
