Healheart


Stats
| Pact | |
|---|---|
| Type | Passive |
Overview
Healheart is a Passive Ability for the
pact in Soulframe.
Upon healing via Regain or Torment, gain an additional hidden charge for the equipped Rune which is revealed upon activation.
Ability Details
Healheart's in-game description is misleading, as it was not updated in the Rune Rework of Preludes 14. At any time, heal any amount of lost Life via specific methods to renew the charge of the equipped Rune by approximately 50/70/95/110% of a single charge, scaling with points into the Healheart Pact Art.
Note that the charge renewed by Healheart is invisible until the Rune is activated. It may at first seem like Healheart can only apply to duration-based runes such as
- but it will also apply for non duration-based Runes like
, providing a hidden charge that is revealed upon activation.
The very first hidden charge gained on an empty Rune cannot be used to activate the Rune, but once the first visual charge is gained via Pull Smite, the Rune can then be activated to reveal a second free charge from Healheart.
- Known healing methods that trigger Healheart include:
- Known healing methods that do not trigger Healheart:
Life Elixirs- The Sympathy Pact Art
Elderbloom- Nightfold low-life passive healing
- Partial Rune charges given to non duration-based Runes may be used for the Rune's full effect.
- Partial Rune charges given to duration-based Runes will activate as usual, and continue until either one charge has been drained or, if the last charge, until the Rune is empty.
Bugs
- Charges will not update until activating a Rune charge.
Trivia
- Prior to the Rune Rework of Preludes 14, all Runes used to be duration-based buffs, and Healheart would work to extend the duration of active Runes.
Index of Pact Abilities
